This is a great new feature, as it makes progressing through the game just a little less frustrating if players can't get to the crops before they wither. If the crops wait for a while, the price drops. If a player harvests their crops right away, they'll sell for full price. The mechanic to replace this is a freshness rating. So, what's new in this sequel? Well, there's no more withering, for one thing. In fact, when the game first starts up, in imports user accounts from the first game. It's a short affair, and not too different from the first Zombie Farm game. Players begin with a small two by 3 plot, walk through a short tutorial that has them harvesting a zombie and invading Old McDonnell's farm. Zombie Farm 2 places players in the role of a farmer who plants crops of plants AND zombies in a clever social game that riffs on Farmville.
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